Next up on the list, I think I'm going to focus on asset production before continuing with scripting, so that I have more to work with. Then I need to touch up the path generation and movements scripts I've already made and make the following corrections/changes:
- Increase drag on the ship's velocity based on how sharp upcoming turns are (so they slow down for tighter turns)
- Only begin to decelerate when near the "true" end of the path. Currently, it slows down when it is physically near the end of the path, regardless of how far it still has to travel, so I need to base it on path completion as well.
- Delete points on the path as they are reached.
- Change the style of the marker and snap it over targets when hovering over them.
- Make the rays used to plot waypoints ignore terrain.
As for the paths themselves, I may end up looking into Vectrosity or learn to use the Mesh functions in Unity, because the standard Line Renderer available is too limited and won't achieve what I want.
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