Monday, July 18, 2011

Sea Sparrow & Normal Mapping

After a tutorial and hassling to figure a few things out on my own, I finally got baking normal maps in 3ds Max under wraps. At least, as well as I need to for now. Added well over 100,000 polys just for the rivets all along the launcher tubes for the Mk29, baked into a normal map, and now in the game. Figuring out .rvmats and how to properly get the normal map into the game without making it look crazy took a few tries also.


Now I just need to make a actual texture/diffuse map for it. Definitely not taking the time to get the config and everything worked out so it can be used in the game yet though, gotta start on my dropship! It'll just have to be eye candy for a while.

Saturday, July 16, 2011

Elevator Controls for Nimitz

Something that was asked for by no small amount of people when I first released the Nimitz for the ArmA II community, I finally got around to making panels that will allow access to raise/lower the elevators when you aren't on them (calling elevators to your level or sending it to another level). Simple models just to house the in-game actions, no real reference so just my own thing.


I reeeaaaally need to get started on that dropship I want to make... or work on that artillery piece some more...

Wednesday, July 13, 2011

Mk 29 Sea Sparrow Launcher

Today I got the urge to finally start modeling the defensive turrets for my Nimitz carrier, starting with the Sea Sparrow missiles and their launcher. Most of the modeling is done, a lot of the finer details (bolts/rivets and such) will just be put on with normal maps probably since it's for a game.

I'll probably get around to modeling the RIM-116 Rolling Airframe Missile and launching system next.


Saturday, July 9, 2011

Outdoor Slow-Down, Back to Work

Well, spent 12 nights with my little bro doing everything from my high school's 100th birthday weekend-long celebration, then a week out camping in Zion National Park, Utah... and then of course 4th of July celebrations. Time to get crackin' on modeling and stuff again.

No pictures to report, just been working on my ArmA II carrier's today, very little in the way of modeling, mostly config file editing, finally getting a few long-standing issues fixed. Next post will probably be some shots of new models, either the start of a custom dropship I want to make or some defensive turrets for the carrier - Sea Sparrows and the like.