Monday, July 18, 2011

Sea Sparrow & Normal Mapping

After a tutorial and hassling to figure a few things out on my own, I finally got baking normal maps in 3ds Max under wraps. At least, as well as I need to for now. Added well over 100,000 polys just for the rivets all along the launcher tubes for the Mk29, baked into a normal map, and now in the game. Figuring out .rvmats and how to properly get the normal map into the game without making it look crazy took a few tries also.


Now I just need to make a actual texture/diffuse map for it. Definitely not taking the time to get the config and everything worked out so it can be used in the game yet though, gotta start on my dropship! It'll just have to be eye candy for a while.

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