Tuesday, August 9, 2011

Weapons Room for the Nimitz

Most of this idle-blog time has been spent on scripting for ArmA 2, unfortunately, instead of modeling. Most of that scripting involved developing the targeting system (acquiring aircraft targets, filtering out friendly units, and prioritizing hostiles based on range & threat imminence) for the Sea Sparrow. Another community member has been very helpful and is getting the missile guidance done, which would probably have taken me a little longer than forever. Other than that, lots of bug fixes/improvements.

Hopefully I'll get that done and out by the end of the month, along with the newest sub-project for the Nimitz: an aircraft munitions storage room to be used in conjunction with rearming services to aircraft aboard the carrier. Along with this feature to resupply planes, I'll be scripting in areas for aircraft to be refueled and repaired. Others have done this with scripts but hopefully having to transport ordnance in this fashion will add a little more interactivity to it.


Currently:
- Elevator & Shaft are done (need very minor tuning on textures)
- Storage room is modeled, no detailing or prop-work has been done yet.
- Any type of scripting has yet to be done, but that's the easy part.
- Plane is to just use the stock towing tractor, possibly later model/incorporate a weapons dolley

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