Thursday, August 11, 2011

Ordnance Storage

This is the most actual modeling I've done in a while. Usually it's small simple things here and there but these took a little while, especially the unwrapping for the Phoenix's dolley, jeez! So last night and today I've modeled out the interior of the storage room below decks, added some props like an intercom, doors, chair/table, whiteboard... most of those I had already used in the ship and am just re-placing them here as well. These Mk82 ammo carts and the Phonix dolley are new. Myke was generous enough to allow me to use his ordnance models as a base to work these containers off of, though I did all but redo the Phoenix as it had way more polys than required. So this'll all be part of the "Maintenance Upgrade" to the Nimitz at the end of the month. I'll probably eventually also make some more weapon containers and release them separately for people in the community to use as they will.

Note this screengrab is from Max, not the game :)
Mk82 racks and Phoenix in dolley in storage room

Tuesday, August 9, 2011

Weapons Room for the Nimitz

Most of this idle-blog time has been spent on scripting for ArmA 2, unfortunately, instead of modeling. Most of that scripting involved developing the targeting system (acquiring aircraft targets, filtering out friendly units, and prioritizing hostiles based on range & threat imminence) for the Sea Sparrow. Another community member has been very helpful and is getting the missile guidance done, which would probably have taken me a little longer than forever. Other than that, lots of bug fixes/improvements.

Hopefully I'll get that done and out by the end of the month, along with the newest sub-project for the Nimitz: an aircraft munitions storage room to be used in conjunction with rearming services to aircraft aboard the carrier. Along with this feature to resupply planes, I'll be scripting in areas for aircraft to be refueled and repaired. Others have done this with scripts but hopefully having to transport ordnance in this fashion will add a little more interactivity to it.


Currently:
- Elevator & Shaft are done (need very minor tuning on textures)
- Storage room is modeled, no detailing or prop-work has been done yet.
- Any type of scripting has yet to be done, but that's the easy part.
- Plane is to just use the stock towing tractor, possibly later model/incorporate a weapons dolley